AI Insights · Timothy · October 2024
Top 5 Science Games on iOS in Central America Q3 2024
Explore the performance trends of the top five science games on iOS in Central America during Q3 2024, with insights on downloads, revenue, and active users provided by Sensor Tower.
In the third quarter of 2024, the top science games on the iOS platform in Central America showcased diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a closer look at these trends.
Plague Inc. from Ndemic Creations showed a steady revenue stream, peaking at around $641 in the first week of July and experiencing fluctuations throughout the quarter, closing at approximately $593. Weekly downloads saw a peak of 319 in early August, with numbers generally hovering between 183 and 276. The game maintained a stable number of active users, starting at 405 and ending the quarter at 372, with a notable peak of 532 in early August.
Jetpack Joyride by Halfbrick Studios experienced varying download rates, with a significant spike to 9.5K downloads during the week of August 19. Revenue remained relatively stable, ending the quarter at $238. Active users saw a rise to 37.3K in mid-August before settling at 15.4K by the end of September.
Cell to Singularity: Evolution from Computer Lunch had modest revenue figures, peaking at $126 at the start of the quarter and experiencing minor fluctuations thereafter. Downloads were relatively low, with a notable increase to 308 in the second week of July and another rise to 98 at the end of September. Active users remained consistent, with numbers ranging from 241 to 506.
Infinite Alchemy - AI Craft showed a decline in downloads over the quarter, with minimal activity by the end of September. Revenue peaked at $141 in late July, then saw a gradual decrease. The number of active users decreased steadily, starting at 3.6K and closing the quarter at 2.7K.
Lastly, Plague Inc: Scenario Creator also from Ndemic Creations, maintained low download numbers throughout the quarter, with a brief increase to 58 in mid-August. Revenue remained relatively flat, with minor fluctuations, ending the quarter at $26.
For more detailed insights into these apps and their performance, visit Sensor Tower.